The baseline recharge time has been reduced from 12 seconds to 10 seconds. This skill will still break stuns. Reduced the regeneration granted by this trait from 6 seconds to 3 seconds in PvP and WvW. The aftercast of this skill has been reduced by approximately 0. Increased the duration of superspeed gained from 2 seconds to 3 seconds. Increased the cooldown of this skill from 18 seconds to 20 seconds. The attack's burning has been modified from 3 stacks for 3 seconds to 1 stack for 9 seconds. Reduced the stability granted by this skill from 4 seconds to 3 seconds in PvP and WvW. Fixed a bug that could cause the bonus damage from this trait to be applied to characters other than the engineer. Fixed a bug that displayed a much higher healing value than intended when this trait was equipped with Health Insurance. Recharge time has been reduced from 18 seconds to 16 seconds. The underwater version now stuns enemies instead of launching them. This skill now has two charges with a 0. Increased the duration of poison inflicted by each shot from 5 seconds to 6 seconds. This skill now grants quickness, vigor, and 2 stacks of stability for 6 seconds instead of quickness and either might or fury. The animation time of this skill has been reduced from approximately 1.
Increased the radius affected by this trait from to It now corrupts boons before gaining life force and inflicting torment based upon the number of conditions on the necromancer's target. Altered the animation of this skill to reduce the popping effect. This skill has been reworked and now targets a single foe, inflicting repeated damage to them over time if they are struck by the initial attack. Improved the casting time of this skill from 1 second to 0. Necromancer We're making a major change to Epidemic in this update to curb the ability of multiple necromancers to chain conditions indefinitely. Reduced the stability granted by this skill from 4 seconds to 3 seconds in PvP and WvW. The description and tooltip text of this skill has been updated for greater clarity. Reduced the casting time from 3 seconds to 1. Reduced the casting time of this skill by 0. Finally, a few elixirs have been updated to remove their random boon, instead granting reduced amounts of all potential boons so that they're more reliable and can be used more intelligently. The burning duration of the initial attack has been modified from 2 stacks for 3 seconds to 1 stack for 6 seconds. Ranger Soulbeasts were not performing quite where we wanted them to be, so we're eliminating the difference between bonuses granted to ranger pets and rangers on a few traits in the Beastmastery line. The effect icon for this skill has been changed to match up with the skill icon. Torment duration has been split between game modes and will now deliver 4 seconds of torment in PvP and WvW while continuing to deal 6 seconds of torment in PvE. Fixed a bug that caused the voice over for this skill to trigger less frequently than that of the ranger's other shout skills. This skill will now cancel if the necromancer faces away from their target. This skill will no longer fire at targets behind the elementalist. Reduced the baseline duration of the poison inflicted by this skill from 5 seconds to 4 seconds and from 7 seconds to 6 seconds when behind or flanking the enemy. Reduced the cooldown from 30 seconds to 25 seconds. That has fallen off in part due to condition damage tweaks over time and other condition builds eclipsing it by nature of their simplicity. The animation time of this skill has been reduced from approximately 1. This skill no longer automatically inflicts torment. This skill now grants protection for 2 seconds as well as regeneration and swiftness for 4 seconds instead of randomly granting one of them for a higher duration. Increased the stacks of poison inflicted by each grenade from 1 stack to 3 stacks. Fixed a bug that prevented this trait from corrupting a boon on downed enemies.
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